Croc: Legend of the Gobbos is a beloved 3D platformer from the late 1990s. Developed by Argonaut Games and published by Fox Interactive. Croc stands out as a classic example of early 3D gaming, capturing the hearts of many with its colorful visuals. In this article, we’ll dive into the game’s history, plot and gameplay.
The Creation of Croc: Legend of the Gobbos
Croc: Legend of the Gobbos was conceived in the mid-1990s by Argonaut Games, a studio known for its innovative work in 3D game development. The game was originally designed as a response to the success of Super Mario 64, aiming to deliver a similar platforming experience with its own unique twist. The game was designed to push the boundaries of what was possible in 3D platforming at the time.
The Game’s Storyline – The Adventure of a Green Crocodile
In the game players embark on an journey with our protagonist – Croc, a young crocodile who finds himself in a magical world known as the Gobbos. The storyline revolves around Croc’s quest to rescue the Gobbos, a group of friendly creatures who have been captured by the evil Baron Dante. As players guide Croc through various levels, they encounter a range of enemies, solve puzzles, and explore the world of the game.
Gameplay
What Made Croc Stand Out?
Croc: Legend of the Gobbos distinguishes itself through its engaging gameplay mechanics and well-designed level structure. The game features a third-person perspective with a fixed camera, which was a common approach in 3D platformers of the era. Players navigate Croc through levels filled with enemies, crystals, and some hazards. Croc has ability to perform a variety of moves, including jumps, spins, and tail attacks. Additionally, the game adds collectible system, where players gather crystals to unlock new areas and power-ups, .
What about levels design?
You can play inside lush jungles and icy caverns to haunted castles, so let’s see it on screenshots:
What about enemies?
Throughout Croc: Legend of the Gobbos, players encounter lots of enemies and obstacles that are quite challenging, ranging from mischievous creatures to formidable bosses. Obstacles include spiked traps and moving platforms. The combination of these elements ensures that each level will have unique set of challenges.
What does the Croc say? – Music in Croc
The soundtrack, composed by Simon Robertson, features a range of catchy and upbeat tunes. The music enhances with each level featuring its own theme that matches the level.
Reviews at the time
Upon its release in 1997, Croc: Legend of the Gobbos received generally positive reviews from critics and players. Many reviewers appreciated the game’s graphics, noting that it offered a fun and accessible platforming experience. However, some critics pointed out that the occasional camera issues could be frustrating. Despite that Croc was well-received and quickly became a favorite among fans of 3D platformers.